Senior CG Generalist / Technical Artist

Nate Homan
Lighting/Technical Artist


Over the past two decades, my career as a Lighting/Technical Artist has encompassed diverse projects, ranging from high-end product work at Apple to video game cinematics at Imaginary Forces.  

Whether it's using inventive lighting to enhance product design, developing python tools for artists, or telling compelling stories through motion, I'm motivated by the constant challenges of our industry.

  • In my role as a Technical Lead at Apple, where Maya and Nuke were my primary tools, I successfully defined and implemented efficient workflows. Guiding artists through these processes and providing support in resolving technical issues were integral aspects of my responsibilities. Additionally, my role involved Python tool development, significantly boosting team productivity, as well as advocating for the Visual Development Team within the Pipeline Department.

    Recently, I've embarked on translating my 20-years of experience in Maya to Houdini. While it’s still early days in this journey, I am really excited to be moving in this direction.

 

Software:

Extensive Experience:
Maya | Nuke | V-Ray

General Experience:
Houdini | Python | Vex | Mel